War of the Spark (war) | ||
#1 ⸱ Rare ⸱ Simplified Chinese |
![]() Variations— Parts— | 万创卡恩由对手操控的神器之起动式异能都不能起动。 +1:直到你的下一个回合,至多一个目标非生物的神器成为神器生物,其力量和防御力各等同于其总法术力费用。 −2:你可以从游戏外或放逐区中选择一张由你拥有的神器牌,展示该牌,并将它置于你手上。
LegalitiesLegal Duel Brawl Legacy Modern Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander Banned Pioneer Explorer Restricted Vintage RulingsA noncreature permanent that turns into a creature can attack, and its
If a permanent has
Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.
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