Wilds of Eldraine (woe)

#310 ⸱ Uncommon ⸱ German
Ehrenmäuse

Variations

Parts

Ehrenmäuse

Kreatur — Maus
2 / 2
Feier — Zu Beginn des Kampfes in deinem Zug und falls zwei oder mehr bleibende Karten, die keine Länder sind, in diesem Zug unter deiner Kontrolle ins Spiel gekommen sind, lege eine +1/+1-Marke auf die Ehrenmäuse.

 

Sie flitzen los — dann fressen sie.

 

 

 

Legalities

Not Legal
Alchemy
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Legal
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage

Rulings

2023-09-01

The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.

 

2023-09-01

Each celebration ability has a different effect.

 

2023-09-01

Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.

 

2023-09-01

Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.

 

2023-09-01

Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Wilds of Eldraine