Wilds of Eldraine (woe)

#120 ⸱ Uncommon ⸱ English
Belligerent of the Ball

Variations

Parts

Belligerent of the Ball

Creature — Ogre Warrior
3 / 3
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2023-09-01

Each celebration ability has a different effect.

 

2023-09-01

Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.

 

2023-09-01

The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.

 

2023-09-01

Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn.

 

2023-09-01

Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$20.06
Market$0.06
Direct Low$0.01
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