Dame du rire

Variations : 1

Parts

Dame du rire

Créature — peuple fée et noble
4 / 5
Vol
Célébration — Au début de votre étape de fin, si au moins deux permanents non-terrain sont arrivés sur le champ de bataille sous votre contrôle ce tour-ci, piochez une carte.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2023-09-01

Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.

 

2023-09-01

The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.

 

2023-09-01

Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.

 

2023-09-01

Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.

 

2023-09-01

Each celebration ability has a different effect.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings