Guide de Tuinval

Variations

Parts

Guide de Tuinval

Créature — peuple fée et éclaireur
2 / 3
Vol
Célébration — La Guide de Tuinval gagne +1/+0 et a le lien de vie tant qu'au moins deux permanents non-terrain sont arrivés sur le champ de bataille sous votre contrôle ce tour-ci.

 

« Voyageur las, suis-moi. La nuit est une cage, et ma lumière en est la clé. »

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Predh
Oldschool
Premodern
Penny

Rulings

2023-09-01

Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.

 

2023-09-01

Each celebration ability has a different effect.

 

2023-09-01

Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.

 

2023-09-01

The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.

 

2023-09-01

Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings