Wilds of Eldraine (woe)

#378 ⸱ Common ⸱ Italian
Incendiare la Torre

Variations : 1

Parts

Incendiare la Torre

Istantaneo
Negoziare
Incendiare la Torre infligge 2 danni a una creatura o a un planeswalker bersaglio. Se questa magia è stata negoziata, infligge invece 3 danni a quel permanente e tu profetizzi 1.
Se un permanente a cui è stato inflitto danno da Incendiare la Torre sta per morire in questo turno, invece esilialo.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Penny
Predh
Oldschool
Premodern

Rulings

2023-09-01

Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.

 

2023-09-01

Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."

 

2023-09-01

Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."

 

2023-09-01

Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.

 

2023-09-01

You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.

 

2023-09-01

If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings