Achse der Sterblichkeit

Variations

Parts

Achse der Sterblichkeit

Verzauberung
Zu Beginn deines Versorgungssegments kannst du die Lebenspunktestände von zwei Spielern deiner Wahl vertauschen.

 

Die Kirche des Zwielichts lehrt uns, dass für alles ein Preis gezahlt werden muss. Es gibt keinen Triumph ohne Opfer, keinen roten Trunk ohne einen letzten Atemzug.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2017-09-29

If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.

 

2017-09-29

If one of the targeted players is an illegal target when the triggered ability of Axis of Mortality tries to resolve, the exchange won’t happen. Neither player’s life total will change.

 

2017-09-29

When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if player A has 5 life and player B has 3 life before the exchange, player A will lose 2 life and player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.

 

2017-09-29

In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, those players gain or lose the appropriate amount of life so that the teams end up exchanging life totals. If the two targeted players are teammates, they can’t exchange life totals.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings