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| #155 ⸱ Common ⸱ German | ||
![]() Variations— Parts— | Expedition zum Zektar-SchreinLandung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du eine Quest-Marke auf die Expedition zum Zektar-Schrein legen. Entferne drei Quest-Marken von der Expedition zum Zektar-Schrein und opfere sie: Bringe einen 7/1 roten Elementarwesen-Kreaturenspielstein ins Spiel, der Trampelschaden verursacht und Eile hat. Schicke ihn zu Beginn des nächsten Endsegments ins Exil.
LegalitiesLegal Duel Penny Predh Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Future Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsA landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
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