Zendikar (zen)

#218 ⸱ Rare ⸱ German
Magosi, der Wasserschleier

Variations

Parts

Magosi, der Wasserschleier

Land
Magosi, der Wasserschleier, kommt getappt ins Spiel.
: Erhöhe deinen Manavorrat um .
, : Lege eine Äonen-Marke auf Magosi, den Wasserschleier. Übergehe deinen nächsten Zug.
, entferne eine Äonen-Marke von Magosi, dem Wasserschleier, und bringe ihn auf die Hand seines Besitzers zurück: Du erhältst nach diesem Zug einen weiteren Zug.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2009-10-01

If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.

 

2009-10-01

You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.

 

2009-10-01

If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.

 

2009-10-01

You can activate Magosi’s fourth ability only if it has an eon counter on it.

 

2009-10-01

As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings