Runeclé de Dimir

Variations

Parts

Runeclé de Dimir

Artefact
: Ajoutez ou .
: La Runeclé de Dimir devient une créature-artefact 2/2 bleue et noire Horreur jusqu'à la fin du tour et ne peut pas être bloquée ce tour-ci.

 

Une clé qui se glisse dans toutes les serrures.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2013-04-15

Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

 

2013-04-15

Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Commander Legends: Battle for Baldur's Gate
Gatecrash