Zendikar Rising (znr) | ||
#145 ⸱ Rare ⸱ English |
![]() Variations : 1Parts : 2 | Kargan Intimidator3 / 1 Cowards can't block Warriors. • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
LegalitiesNot Legal Alchemy Brawl Future Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Commander Duel Explorer Gladiator Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsIf you control two or more Kargan Intimidators, track which modes have been chosen each turn for each one's ability separately.
Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked.
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