Cleric of Life's Bond

Variations

Parts

Cleric of Life's Bond

Creature — Vampire Cleric
2 / 2
Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.

 

"No gods. Only each other."

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-09-25

If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.

 

2020-09-25

An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.

 

2020-09-25

An ability that triggers whenever you gain life “for the first time each turn” won’t trigger if you gain life during a turn before the permanent with that ability is on the battlefield, even if you gain life again later in the turn.

 

2020-09-25

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

 

2020-09-25

In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.25
High$2.09
Market$0.11
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Other Printings