Zendikar Rising (znr) | ||
| #347 ⸱ Rare ⸱ French | ||
![]() Variations : 1Parts— | Intimidateur kargan3 / 1 Les couards ne peuvent pas bloquer les guerriers. • L'Intimidateur kargan gagne +1/+1 jusqu'à la fin du tour. • Une créature ciblée devient un couard jusqu'à la fin du tour. • Un guerrier ciblé acquiert le piétinement jusqu'à la fin du tour.
LegalitiesNot Legal Alchemy Brawl Future Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Commander Duel Gladiator Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsIf you control two or more Kargan Intimidators, track which modes have been chosen each turn for each one's ability separately.
Once a creature has blocked a Warrior, turning that creature into a Coward won't remove it from combat or cause the Warrior to become unblocked.
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