Fifth Edition (5ed) | ||
| #356 ⸱ Rare ⸱ Simplified Chinese | ||
![]() Variations— Parts— | Clockwork Beast0 / 4 This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
LegalitiesLegal Duel Predh Legacy Vintage Commander Premodern Oathbreaker Not Legal Brawl Penny Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Standardbrawl Paupercommander RulingsThis is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
Can attack or block even if it has no counters.
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
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