Fifth Edition (5ed) | ||
| #356 ⸱ Rare ⸱ German | ||
![]() Variations— Parts— | Mechanische Bestie0 / 4 Wenn die Mechanische Bestie ins Spiel kommt, lege sieben +1/+0-Marken darauf. Entferne am Ende eines Kampfes, in dem die Mechanische Bestie angegriffen oder geblockt hat, eine dieser Marken. X,
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Modern Pauper Paupercommander Penny Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Oldschool Predh Premodern Vintage RulingsCan attack or block even if it has no counters.
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
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