Armadura de cuero

Variations

Parts

Armadura de cuero

Artefacto — Equipo
La criatura equipada obtiene +0/+1 y tiene la habilidad de rebatir . (Siempre que la criatura equipada sea objetivo de un hechizo o habilidad que controla un oponente, contrarréstalo a menos que ese jugador pague .)
Equipar . Activa esto solo una vez por turno.

 

Ligera, flexible y protectora.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Timeless
Vintage

Rulings

2021-07-23

Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life.

 

2021-07-23

If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.

 

2021-07-23

The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings