神器 ~武具
佩帶此武具的生物得+0/+1且具有守護

。(每當佩帶此武具的生物成為由對手操控之咒語或異能的目標時,除非該玩家支付

,否則反擊之。)
佩帶

。每回合只能起動一次。
Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life.
If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.