Залто, Герцог Огненных Великанов

Variations : 1

Parts

Залто, Герцог Огненных Великанов

Легендарное Существо — Гигант Варвар
7 / 3
Пробивной удар
Каждый раз, когда Залто, Герцогу Огненных Великанов наносятся повреждения, углубитесь в подземелье. (Войдите в первую комнату или перейдите в следующую комнату.)

 

Огненные великаны любят масштабные сражения, а герцог Залто — один из величайших военачальников своего времени.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander
Penny

Rulings

2021-07-23

If Zalto is dealt damage by multiple sources at the same time (usually creatures blocking it), you will only venture into the dungeon once.

 

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

 

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

 

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

 

2021-07-23

If Zalto is dealt lethal damage, you will still get to venture into the dungeon.

 

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

 

2021-07-23

Dungeons are removed from the game as a state-based action.

 

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

 

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

 

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

 

2021-07-23

A player may only have one dungeon in the command zone at a time.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings