Commander 2016 (c16) | ||
| #153 ⸱ Uncommon ⸱ French | ||
![]() Variations— Parts— | Appel inspirateurPiochez une carte pour chaque créature que vous contrôlez avec un marqueur +1/+1 sur elle. Ces créatures acquièrent l'indestructible jusqu'à la fin du tour.
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsCreatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
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