Innistrad: Double Feature (dbl) | ||
#514 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 1 | Sigardian Paladin4 / 4 As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
LegalitiesLegal Duel Legacy Modern Pioneer Vintage Explorer Timeless Commander Gladiator Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Historic Standard Oldschool Premodern Standardbrawl Paupercommander RulingsSigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.
Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).
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