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Innistrad: Crimson Vow (vow)

#247 ⸱ Uncommon ⸱ English
Sigardian Paladin

Variations

Parts : 1

Sigardian Paladin

Creature — Human Knight
4 / 4
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Commander
Duel
Explorer
Gladiator
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2021-11-19

Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.

 

2021-11-19

Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.25
High$1.79
Market$0.17
Direct Low
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