Final Fantasy (fin) | ||
| #201 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Nebenaufgabe: Chocobo-ZuchtWenn diese Verzauberung ins Spiel kommt, erzeuge einen 2/2 grünen Vogel-Kreaturenspielstein mit „Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhält dieser Spielstein +1/+0 bis zum Ende des Zuges." Zu Beginn deiner ersten Hauptphase und falls du vier oder mehr Vögel kontrollierst, transformiere diese Verzauberung.
Schwarzer Chocobo2 / 2 Wenn dieses Permanent in den Schwarzen Chocobo transformiert, durchsuche deine Bibliothek nach einer Länderkarte, bringe sie getappt ins Spiel und mische danach. Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhalten Vögel, die du kontrollierst, +1/+0 bis zum Ende des Zuges.
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsThe back face of a nonmodal double-faced card usually has a color indicator that defines its color.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
Sidequest: Raise a Chocobo's last ability checks at the moment it would trigger to see if you control four or more Birds. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control four or more Birds at that time, the ability won't resolve and none of its effects will happen.
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't search.
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
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