Final Fantasy (fin) | ||
| #23 ⸱ Rare ⸱ French | ||
![]() Variations— Parts— | Arsenal de machinisteChoix de job (Quand cet équipement arrive, créez un jeton de créature 1/1 incolore Héros, puis attachez-lui cet équipement.) La créature équipée gagne +2/+2 pour chaque artefact que vous contrôlez et est un artificier en plus de ses autres types. Machines de guerre — Équipement
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Predh Premodern RulingsIf the Hero token is destroyed, the Equipment stays on the battlefield.
You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.
The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.
If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.
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