Runaway Steam-Kin

Variations

Parts

Runaway Steam-Kin

Creature — Elemental
1 / 1
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/

+1 counters from this creature : Add .

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2018-10-05

Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

 

2018-10-05

If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

 

2018-10-05

Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

 

Market Pricing

 NormalFoil
Low$0.47
Median$0.94
High$7.17
Market$0.69
Direct Low$0.69
Buy at TCGPlayer

Other Printings

 NormalFoil
Guilds of Ravnica Promos
Guilds of Ravnica Promos$5.04

Pricing data provided by TCGPlayer