Sonic Assault

Variations

Parts

Sonic Assault

Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

 

He heard stars and saw thunder.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2018-10-05

If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.

 

2018-10-05

You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

 

2018-10-05

Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.

 

2018-10-05

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

 

2018-10-05

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

 

2018-10-05

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.33
High$1.65
Market$0.27
Direct Low
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Other Printings