Guilds of Ravnica (grn) | ||
| #199 ⸱ Common ⸱ Korean | ||
![]() Variations— Parts— | 음속 공격생물을 목표로 정한다. 그 생물을 탭한다. 음속 공격은 그 생물의 조종자에게 피해 2점을 입힌다. 강제 시동 (당신은 이 카드의 다른 비용들을 지불하는 것에 추가로 카드를 한 장 버리는 것으로 이 카드를 당신의 무덤에서 발동할 수 있다. 그 후 이 카드를 추방한다.)
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsIf the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
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