Foundations Jumpstart (j25)

#529 ⸱ Common ⸱ English
Cartouche of Zeal

Variations

Parts

Cartouche of Zeal

Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)

 

The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2017-04-18

Each Cartouche is an Aura with "Enchant creature you control." If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner's graveyard as a state-based action.

 

2017-04-18

Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.

 

2017-04-18

If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn't resolve. It doesn't enter the battlefield.

 

Market Pricing

 NormalFoil
Low$0.02
Median$0.16
High$19.95
Market$0.06
Direct Low$0.03
Buy at TCGPlayer

Other Printings

 NormalFoil
The List$0.10
Amonkhet Remastered
Amonkhet$0.04

Pricing data provided by TCGPlayer