Magic 2010 (m10)

#214 ⸱ Rare ⸱ English
Magebane Armor

Variations

Parts

Magebane Armor

Artifact — Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2009-10-01

Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).

 

2009-10-01

Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.

 

2009-10-01

Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.

 

Market Pricing

 NormalFoil
Low$0.83
Median$1.23
High$7.89
Market$1.03
Direct Low
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Other Printings