Magic 2010 (m10)

#214 ⸱ Rare ⸱ Spanish
Armadura ruina de magos

Variations

Parts

Armadura ruina de magos

Artefacto — Equipo
La criatura equipada obtiene +2/+4 y pierde la habilidad de volar.
Prevén todo el daño que no sea de combate que se le fuera a hacer a la criatura equipada.
Equipar . (: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.)

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2009-10-01

Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).

 

2009-10-01

Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.

 

2009-10-01

Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings