Scuttlemutt

Variations

Parts

Scuttlemutt

Artifact Creature — Scarecrow
2 / 2
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.

 

With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Penny
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Predh
Timeless
Vintage

Rulings

2019-07-12

You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”

 

2019-07-12

In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.

 

2019-07-12

The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.

 

Market Pricing

 NormalFoil
Low$0.06
Median$0.25
High$4.99
Market$0.11
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
The List$0.11
Jumpstart$0.19
Shadowmoor$0.20

Pricing data provided by TCGPlayer