Agent of Treachery

Variations

Parts

Agent of Treachery

Creature — Human Rogue
2 / 3
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

 

"The more secrets you have, the more easily you become my pawn."

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Timeless
Commander
Gladiator
Oathbreaker
Banned
Brawl
Historic
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-07-12

If you gain control of a permanent “until end of turn,” that effect will wear off during the cleanup step, after the end step. You’ll control that permanent while considering Agent of Treachery’s last ability.

 

2019-07-12

Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn’t change what it’s currently attached to.

 

2019-07-12

A token’s owner is the player who created it.

 

2019-07-12

Agent of Treachery’s effect lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.

 

2019-07-12

If you don’t control three permanents you don’t own as your end step begins, Agent of Treachery’s last ability doesn’t trigger. If you no longer control three permanents you don’t own as it resolves, you won’t draw three cards. Those don’t have to be the same three permanents each time.

 

Market Pricing

 NormalFoil
Low$6.75
Median$8.99
High$25.99
Market$7.82
Direct Low$10.99
Buy at TCGPlayer

Other Printings

 NormalFoil
Secret Lair Drop$5.63
Core Set 2020 Promos
Core Set 2020 Promos$10.19

Pricing data provided by TCGPlayer