Emperor of Bones

Variations : 1

Parts

Emperor of Bones

Creature — Skeleton Noble
2 / 2
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-06-07

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

 

2024-06-07

If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

 

2024-06-07

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

 

2024-06-07

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

 

2024-06-07

Multiple finality counters on a single permanent are redundant.

 

2024-06-07

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

 

Market Pricing

 NormalFoil
Low$0.99
Median$3.00
High$29.99
Market$1.96
Direct Low$2.89
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Other Printings

 NormalFoil
Modern Horizons 3 Promos$6.44

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