Empereur d'os

Variations : 1

Parts

Empereur d'os

Créature — squelette et noble
2 / 2
Au début du combat pendant votre tour, exilez jusqu'à une carte ciblée depuis un cimetière.
: Adaptez 2.
À chaque fois qu'au moins un marqueur +1/+1 est mis sur l'Empereur d'os, mettez sur le champ de bataille, sous votre contrôle, une carte de créature exilée par l'Empereur d'os avec un marqueur « fatalité » sur elle. Elle acquiert la célérité. Sacrifiez-la au début de la prochaine étape de fin.

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Historic
Legacy
Modern
Oathbreaker
Timeless
Vintage
Banned
Gladiator

Rulings

2024-06-07

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

 

2024-06-07

If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

 

2024-06-07

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

 

2024-06-07

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

 

2024-06-07

Multiple finality counters on a single permanent are redundant.

 

2024-06-07

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings