Modern Horizons 3 (mh3) | ||
| #108 ⸱ Common ⸱ French | ||
![]() Variations— Parts— | Sentinelle calomnieuse2 / 3 Menace À chaque fois que la Sentinelle calomnieuse arrive sur le champ de bataille ou attaque, elle connive. (Piochez une carte, puis défaussez-vous d'une carte. Si vous vous êtes défaussé d'une carte non-terrain, mettez un marqueur +1/+1 sur cette créature.)
LegalitiesNot Legal Alchemy Future Oldschool Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Timeless Vintage RulingsOnce an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger "when [that creature] connives" will trigger.
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