Midnight Hunt Commander (mic) | ||
#81 ⸱ Rare ⸱ Traditional Chinese |
![]() Variations— Parts— | 圍攻殿堂於圍攻殿堂進戰場時,選擇可汗或龍王。 •可汗~在你回合的戰鬥開始時,在目標由你操控的生物上放置兩個+1/+1指示物。 •龍王~在每位對手回合的戰鬥開始時,橫置目標由該玩家操控的生物。
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsEach of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
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