Hitzige Verfolgungsjagd

Variations : 1

Parts

Hitzige Verfolgungsjagd

Verzauberung
Wenn die Hitzige Verfolgungsjagd ins Spiel kommt, verdächtige eine Kreatur deiner Wahl, die ein Gegner kontrolliert. Solange die Hitzige Verfolgungsjagd im Spiel bleibt, ist jene Kreatur zusätzlich angestachelt.
Zu Beginn des Kampfes in deinem Zug und falls zwei oder mehr Spieler die Partie verloren haben, übernimm bis zum Ende des Zuges die Kontrolle über alle angestachelten und/oder verdächtigten Kreaturen. Enttappe sie. Sie erhalten Eile bis zum Ende des Zuges.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-02-02

Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.

 

2024-02-02

Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.

 

2024-02-02

If a creature is already suspected, suspecting it again won’t have any effect.

 

2024-02-02

If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.

 

2024-02-02

When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

 

2024-02-02

There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.

 

2024-02-02

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings