Hot Pursuit

Variations : 1

Parts

Hot Pursuit

Enchantment
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-02-02

Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.

 

2024-02-02

Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.

 

2024-02-02

If a creature is already suspected, suspecting it again won’t have any effect.

 

2024-02-02

If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.

 

2024-02-02

When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

 

2024-02-02

There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.

 

2024-02-02

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.44
High$20.00
Market$0.26
Direct Low$0.25
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Other Printings