Creatura — Spirito
3 / 3
Ogniqualvolta una creatura modificata che controlli attacca, esilia la prima carta del tuo grimorio. Puoi giocare quella carta in questo turno. (Equipaggiamenti, Aure che controlli e segnalini sono modifiche.)
Ogniqualvolta lanci una magia dall'esilio, metti un segnalino +1/+1 su una creatura bersaglio che controlli.
An Aura controlled by an opponent does not cause a creature you control to be modified.
You must still pay all costs and follow all normal timing rules to play a card this way. For example, you may play a land this way only during your own main phase while the stack is empty, and only if you have not yet played a land this turn.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.