Criatura — Espírito
3 / 3
Toda vez que uma criatura modificada que você controla atacar, exile o card do topo de seu grimório. Você pode jogar aquele card neste turno. (Os Equipamentos, as Auras que você controla e os marcadores são modificações.)
Toda vez que você conjurar uma mágica do exílio, coloque um marcador +1/+1 na criatura alvo que você controla.
An Aura controlled by an opponent does not cause a creature you control to be modified.
You must still pay all costs and follow all normal timing rules to play a card this way. For example, you may play a land this way only during your own main phase while the stack is empty, and only if you have not yet played a land this turn.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.