Berührung des Geisterreichs

Variations

Parts

Berührung des Geisterreichs

Verzauberung
Wenn die Berührung des Geisterreichs ins Spiel kommt, schicke bis zu ein Artefakt oder eine Kreatur deiner Wahl ins Exil, bis die Berührung des Geisterreichs das Spiel verlässt.
Blutzoll — , wirf die Berührung des Geisterreichs ab: Schicke ein Artefakt oder eine Kreatur deiner Wahl ins Exil. Bringe es bzw. sie zu Beginn des nächsten Endsegments unter der Kontrolle seines bzw. ihres Besitzers ins Spiel zurück.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2022-02-18

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

2022-02-18

If a channel ability requires a target, you may not activate it without a target just to discard the card.

 

2022-02-18

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

2022-02-18

Discarding the card is part of the cost to activate a channel ability.

 

2022-02-18

If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.

 

2022-02-18

If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings