Präriehund

Variations

Parts

Präriehund

Kreatur — Eichhörnchen
2 / 2
Lebensverknüpfung
Zu Beginn deines Endsegments und falls du in diesem Zug keinen Zauberspruch aus deiner Hand gewirkt hast, lege eine +1/+1-Marke auf den Präriehund.
: Falls du bis zum Ende des Zuges eine oder mehrere +1/+1-Marken auf eine Kreatur, die du kontrollierst, legen würdest, lege stattdessen entsprechend viele plus eine +1/+1-Marken auf sie.

 

 

 

Legalities

Not Legal
Alchemy
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Legal
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage

Rulings

2024-04-12

If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

 

2024-04-12

At the beginning of your end step, Prairie Dog’s triggered ability will check to see if you’ve cast a spell from your hand this turn. If you have, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you’ve cast a spell from your hand since the ability triggered, the ability won’t do anything.

 

2024-04-12

You can activate Prairie Dog’s last ability multiple times in a single turn. If it resolves twice, the number of +1/+1 counters put on a creature you control is two plus the original number. Three activations and resolutions add three, and so on.

 

2024-04-12

If a creature you control would enter the battlefield with a number of +1/+1 counters on it on a turn where Prairie Dog’s last ability has resolved once, it enters with that many plus one instead.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Outlaws of Thunder Junction