プレーリードッグ

Variations

Parts

プレーリードッグ

クリーチャー — リス
2 / 2
絆魂
あなたの終了ステップの開始時に、このターンにあなたがあなたの手札から呪文を唱えていなかった場合、プレーリードッグの上に+1/+1カウンター1個を置く。
:ターン終了時まで、あなたがあなたがコントロールしているクリーチャーの上に1個以上の+1/+1カウンターを置くなら、代わりに、それの上にその個数に1を足した個数の+1/+1カウンターを置く。

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-04-12

If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

 

2024-04-12

At the beginning of your end step, Prairie Dog’s triggered ability will check to see if you’ve cast a spell from your hand this turn. If you have, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you’ve cast a spell from your hand since the ability triggered, the ability won’t do anything.

 

2024-04-12

You can activate Prairie Dog’s last ability multiple times in a single turn. If it resolves twice, the number of +1/+1 counters put on a creature you control is two plus the original number. Three activations and resolutions add three, and so on.

 

2024-04-12

If a creature you control would enter the battlefield with a number of +1/+1 counters on it on a turn where Prairie Dog’s last ability has resolved once, it enters with that many plus one instead.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings