Outlaws of Thunder Junction (otj) | ||
| #5 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Springender Felidar4 / 7 Immer wenn der Springende Felidar gesattelt angreift, lege auf jede andere Kreatur, die du kontrollierst, eine +1/+1-Marke. Du erhältst für jede jener Kreaturen 1 Lebenspunkt dazu.Aufsatteln 2 (Tappe eine beliebige Anzahl anderer Kreaturen, die du kontrollierst und die zusammen Stärke 2 oder mehr haben : Dieses Reittier ist bis zum Ende des Zuges gesattelt. Spiele Aufsatteln wie eine Hexerei.)
LegalitiesNot Legal Alchemy Oldschool Pauper Paupercommander Penny Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage RulingsCreatures with saddle can attack or block as normal even if they aren’t saddled.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
You may activate a permanent’s saddle ability even if that permanent is already saddled.
In the rare case where +1/+1 counters can’t be put on one or more creatures you control, you still gain 1 life for each creature you control when Bounding Felidar’s first ability resolves.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
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