躍動するフェリダー

Variations

Parts

躍動するフェリダー

クリーチャー — 猫・ビースト・乗騎
4 / 7
躍動するフェリダーが騎乗された状態で攻撃するたび、あなたがコントロールしていてこれでない各クリーチャーの上にそれぞれ+1/+1カウンター1個を置く。あなたはそれらのクリーチャー1体につき1点のライフを得る。
騎乗2(あなたがコントロールしていてこれでない望む数のクリーチャーをパワーの合計が2以上になるように選び、タップする:ターン終了時まで、この乗騎は騎乗された状態になる。騎乗はソーサリーとしてのみ行う。)

 

 

 

Legalities

Not Legal
Alchemy
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Legal
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage

Rulings

2024-04-12

Creatures with saddle can attack or block as normal even if they aren’t saddled.

 

2024-04-12

“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.

 

2024-04-12

“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”

 

2024-04-12

You may activate a permanent’s saddle ability even if that permanent is already saddled.

 

2024-04-12

In the rare case where +1/+1 counters can’t be put on one or more creatures you control, you still gain 1 life for each creature you control when Bounding Felidar’s first ability resolves.

 

2024-04-12

If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.

 

2024-04-12

An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Outlaws of Thunder Junction