Outlaws of Thunder Junction (otj) | ||
| #7 ⸱ Common ⸱ Japanese | ||
![]() Variations— Parts— | 手綱付きの大角3 / 4 警戒 手綱付きの大角が騎乗された状態で攻撃するたび、白の1/1の羊・クリーチャー・トークン1体を生成する。 騎乗2(あなたがコントロールしていてこれでない望む数のクリーチャーをパワーの合計が2以上になるように選び、タップする:ターン終了時まで、この乗騎は騎乗された状態になる。騎乗はソーサリーとしてのみ行う。)
LegalitiesNot Legal Alchemy Oldschool Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Standard Standardbrawl Timeless Vintage RulingsIf a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
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