Outlaws of Thunder Junction (otj) | ||
| #7 ⸱ Common ⸱ Portuguese | ||
![]() Variations— Parts— | Carneiro-selvagem Arreado3 / 4 Vigilância Toda vez que Carneiro-selvagem Arreado atacar selado, crie uma ficha de criatura Ovelha branca 1/1. Selar 2 (Vire qualquer número de outras criaturas que você controla com total de poder igual ou superior a 2: Esta Montaria torna-se selada até o final do turno. Sele somente como um feitiço.)
LegalitiesNot Legal Alchemy Oldschool Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Standard Standardbrawl Timeless Vintage Rulings“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
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