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#2010 ⸱ Rare ⸱ English
Umezawa's Jitte

Variations

Parts

Umezawa's Jitte

Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Predh
Vintage
Banned
Modern

Rulings

2005-02-01

If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.

 

2005-02-01

Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.

 

2005-02-01

If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

 

2005-02-01

The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.

 

2005-02-01

If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

 

Market Pricing

 NormalFoil
Low$12.35
Median$15.99
High$52.53
Market$15.56
Direct Low
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