EN

The List (plst)

#BOK-163 ⸱ Rare ⸱ English
Umezawa's Jitte

Variations

Parts

Umezawa's Jitte

Legendary Artifact — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip

 

 

 

Legalities

Legal
Duel
Predh
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander
Banned
Modern

Rulings

2005-02-01

If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.

 

2005-02-01

Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.

 

2005-02-01

If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

 

2005-02-01

The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.

 

2005-02-01

If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

 

Market Pricing

 NormalFoil
Low$7.49
Median$9.40
High$24.99
Market$9.32
Direct Low$11.75
Buy at TCGPlayer

Other Printings

 NormalFoil
Secret Lair Drop$10.27
Secret Lair Drop
From the Vault: Lore$9.45
Magic Online Theme Decks
Grand Prix Promos$15.53
Betrayers of Kamigawa$115.99
Magic Online Promos