Fallout (pip)

#11 ⸱ Rare ⸱ German
Schlacht am Hoover-Staudamm

Variations

Parts

Schlacht am Hoover-Staudamm

Verzauberung
Sowie die Schlacht am Hoover-Staudamm ins Spiel kommt, bestimme RNK oder Legion.
• RNK — Zu Beginn deines Endsegments bringst du eine Kreaturenkarte deiner Wahl mit Manabetrag 3 oder weniger mit einer Endgültigkeitsmarke aus deinem Friedhof ins Spiel zurück.
• Legion — Immer wenn eine Kreatur, die du kontrollierst, stirbt, lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl, die du kontrollierst.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-03-08

Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

 

2024-03-08

If you somehow control Battle of Hoover Dam and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.

 

2024-03-08

Multiple finality counters on a single permanent are redundant.

 

2024-03-08

Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

 

2024-03-08

Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings