Fallout (pip)

#11 ⸱ Rare ⸱ Japanese
フーバーダムの戦い

Variations : 1

Parts

フーバーダムの戦い

エンチャント
フーバーダムの戦いが戦場に出るに際し、「NCR」か「リージョン」のうち1つを選ぶ。
・NCR ― あなたの終了ステップの開始時に、あなたの墓地にありマナ総量が3以下であるクリーチャー・カード1枚を対象とする。それを最終カウンター1個が置かれた状態で戦場に戻す。
・リージョン ― あなたがコントロールしているクリーチャー1体が死亡するたび、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター2個を置く。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2024-03-08

Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

 

2024-03-08

If you somehow control Battle of Hoover Dam and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.

 

2024-03-08

Multiple finality counters on a single permanent are redundant.

 

2024-03-08

Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

 

2024-03-08

Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Fallout
Fallout